If sold out, please email Alison and we can see if we can secure some more spots with SIRT.
Workshops are online.DESCRIPTION (December 5th, 12th & 19th)
From pre-visualization and all the way to full feature film production, Unreal Engine offers sophisticated tools to create high quality digital cinematics that support a wide range of film production stages. These tools support the creation of both high quality photorealistic or stylized content with fully animated characters, visual effects, and immersive audio. This course is accessible to beginners who have never used Unreal Engine before, but also useful for experienced users who want to get an overview of the cinematic tools that the engine offers. During this hands-on three-session course, we will be covering the full production pipeline for cinematic production, including: asset importing (Quixel Megascans and custom models), scene layout, materials, lighting, lighting visual effects, virtual cine cameras and rigs, post-processing and final rendering.
Unreal Engine is free for users, and can be downloaded and accessed to participate in this course.
- First Session
- Project creation and setup
- Level creation
- Asset importing
- Scene layout
- Second Session
- Basics of lighting
- Extended lighting effects
- Cine cameras and camera operation
- Camera rigs
- Sequencer for shot creation and animation (first part)
- Third Session
- Sequencer for shot creation and animation (continued)
- Audio for cinematics
- Post-processing for visual effects
- Color correction
- Final rendering techniques
Hector Centeno is a digital media creator, developer and instructor with over two decades of experience as an independent artist, interactive systems programmer and designer, and digital media technician.
As an artist, Hector’s focus is on the aesthetic potential of immersive digital sound, visual and interactive experiences that seek to engage the audience into a reflection of existence, place relationship and perception of reality. Among his artistic activities are national and international presentations of multi-channel sound art, interactive installation art, live sound and video performances, and virtual reality experiences.
As a software and interactive system developer and designer, he has worked on virtual and augmented reality interactive experiences, video game mechanics and simulation systems, hardware sensors and micro-controller interactive systems for art installations, and spatial audio software tools. The companies involved include New Adventures in Sound Art, Impossible Things (AR) and for multiple independent media artists.
He currently teaches courses related to mixed reality, virtual production and digital media design theory and techniques at OCADU, George Brown College and York University in Toronto.